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use std::sync::Arc;
use std::time::{SystemTime, Duration};
use std::sync::atomic::Ordering;
use std::sync::atomic::AtomicU64;
#[derive(Debug, Clone)]
pub struct HeartRateMonitor {
last_heartbeat: Arc<AtomicU64>,
max_pause: Duration,
}
impl HeartRateMonitor {
pub fn new(max_pause: Duration) -> HeartRateMonitor {
let monitor = HeartRateMonitor {
last_heartbeat: Arc::new(AtomicU64::new(0)),
max_pause,
};
monitor.beat();
monitor
}
pub fn beat(&self) {
let sys_time = SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap();
self.last_heartbeat
.store(sys_time.as_secs(), Ordering::Relaxed);
}
pub fn time_since_last_heartbeat(&self) -> Duration {
let sys_time = SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap();
sys_time - Duration::from_secs(self.last_heartbeat.load(Ordering::Relaxed))
}
pub fn is_alive(&self) -> bool {
self.max_pause >= self.time_since_last_heartbeat()
}
}